Sweet Story is a wonderful match-3 puzzle game on Facebook that provides casual and free fun. Featured a candy theme, the game conjures up a delicious world known as the sweet city which was destroyed by the army of gobblers. It’s up to you to help the gingerbread man restore the world to its former aroma by solving fun puzzles.
The game structure in Sweet Story is a combined play-and-rebuild pattern similar to that in Clockmaker, another match-3 puzzler released on Facebook several years ago. From the initial Gingerbread Man level, you play at unlocked buildings making matches of three or more candies to complete the specific level objective. By successful pass you win coins, Exp and three random building materials such as cups, hat, muffins, pies, recipe books, jellies and more as rewards. These ingredients are essential to unlock new buildings in the sweet city and so unlock new play fields as well as fresh tiles on them.
The match-3 puzzles play traditional. You swap adjacent tiles and make matches of at least three candies of the same color to pop them away. And you can create special bomb or Armageddon candies by bigger or special shapes of matches and match those candies to unleash great effects. Besides making great matches, you can also purchase several bonuses and skills directly in the shop for earned coins or CandyBucks, the premium currency.
Different power-ups enhance your performance variedly. But generally, they are all familiar for match-3 fans. Clear an entire column or row, blast away an area of tiles, clear the whole board, break all candies of a chosen color, freeze the time for seconds, show one possible move, remove icy and unwrap candies – none of them are never seen before, only that they are presented in unique art style. After you purchase a power-up item, you can see it in the skill tool bar beside the play field and can use it anytime during play. There is nuance between items of skill and bonus here, though. Bonus-based boosters are activated since purchase and effective for 24 hours while the skill items are for one-time use but without timer restriction.
Starting off with the Gingerbread, you need to restore tons of cute buildings from Blackberry Teabar to Waffle Town Hall to Donut xxx. Playing previously restored buildings give you the ingredients needed for the construction of new ones. That entails repetitive play at a structure. Every building asks you to achieve a specific goal to pass – you may need to simply make 100 matches, remove 10 jellies or ice covering, or break 50 yellow/red/green candies, for instance. And every building in Sweet Story levels up independently challenging you to complete the same type but progressively difficult goal during replay.
In addition to level objectives, you will meanwhile get some open-style quests such as making 5 matches of 5 candies or arriving at Lv. 10 rewarding you with coins and Exp as well to further boost your level-up. Every time you hit the next level, you gain auto energy refill to the full and one CandyBuck (used to purchase powerful boosters and energy packs). With progression through levels you also get your energy bar expanded, though slowly, in terms of maximum.
Energy remains the pace-setter. Unlike many with the Life system, Sweet Story adopts the energy bar system, which leads to forced pause even faster. It costs at least 5 points of energy to play a match. So a maximum of 30 points won’t last long before it drains up. If you don’t want to wait, you can expend CandyBucks to buy energy packs for instant supply. Another way of gaining energy is asking friends to send five points of them as free gifts.
Sweet Story is full of cutesy and casual fun. It is a nice pick for short bursts of play. And with its ever expansive maps and new candy designs for higher levels, it is as fun in the marathon style play.