War of Mercenaries is a brand new free real-time Strategy for multiplayer competition. Around fierce wars between rival corps, the game offers players the chance of pitching blood-thirty mercenaries and beasts against each other in one-on-one competition. Break through others’ defense while reinforce your own. War is on!
War of Mercenaries doesn’t provide a back story. Directly, it places you into the role of a Sire, who is highly anticipated to lead the nation into glory. If you have ever been the lord of a castle or king of an empire, you will find everything in this nation similar in the core in this land. Build the essential functional buildings, construct the resource producing facilities, set up defensive lines with walls, spikes and turrets, train army units, upgrade everything while unlocking new contents, and toughen up trained troops in various battlefields. The task on your shoulder is not changed. The final goal is to possess great military power and conquer the rest of the land while safeguarding your own castle.
For experienced veterans in the field of strategy, there is not anything brand new or innovative that they first experience. That said, you will still be able to capture the twists in some aspects that weigh in its identity and entire quality.
A mid-core strategy game, War of Mercenaries adopts a colorful palette instead of the oppressive dark tone to paint a cartoony world, pleasant and bustling. Even in your base, there seems not a moment of laziness but full of vigor – resources are produced in the houses; chosen units come out (at your order) of the hiring quarters gathering in the barrack to practice prowess; flags spread with the wind, pigeons circling the post. And when it comes to the battle scenes, it’s similarly packed with action and animation, but presented in a tenser atmosphere that suits war. You will see your soldiers charge forward, being killed with one arrow through heart or destroying enemy buildings with effort. There will be blood shed on the battlefield and blood stains left there. You can’t do anything about the casualty but can keep blood splatters out of sight with the stashing option.
In-game battles are in real-time. To fight a battle is not for the battle’s sake, it’s also an important source of gaining large amount of resources. Looted resources are not only helpful of supporting construction and upgrading but also provide another purpose for battles.
When under protection, you can only attack four NPC clans for resources and practice of deployment. With every attack you launched and succeeded, you activate a stronger and better defended castle of the same AI opponents. Initially, you can just send one soldier to win a battle (because there is not any defense), but you can’t since your 2nd try. That’s the uniqueness about the deployment and skills. In every match you have a count-down deployment time, during which you can send the reasonable number of units – not more than needed – to war, for the dispatched soldiers won’t come back even when they survived. So a good commander needs to know the advantages and disadvantages of each unit, the attack range of turrets and the best break-through point of a battle, and also ought to take the casualty into account. Once you are strong enough, you can challenge other real players beginning the evil-for-evil warfare.
War of Mercenaries offers satisfactory experience for newbs and veterans alike. It requires you to take some time constructing the base, but generously offers a lump sum of money – the hard currency – to give you an awesome start or momentum; it cuts off the alliance’s part in the warfare, but offers competitive battle which is fun and tactic-required of itself and also closely connected to the construction. From surface to the bone, it has done a good job. All it’s lack is a Sire – You!
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